Dynamic Dicing Destruction in Blender Game Engine – Extended

Take this, video game industry of boring indestructible environments! It’s the evolution of a basic idea I demoed already 4 years ago.

Real-time destruction playlist: https://www.youtube.com/playlist?list=PLGYnM-Mk7-OeGXUfy41vPsj8a6nsIYNJn

Credits:
Fracture code – Kai Kostack
SSAO shader – Martins Upitis
Crack texture – Liz Feldstein
Made with Blender Game Engine

http://kostackstudio.de

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